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Aang, at the Crossroads // Aang, Destined Savior

Aang, at the Crossroads // Aang, Destined Savior

Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Ally · {2}{G}{W}{U} · Green/Blue/White commander

Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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What Aang, at the Crossroads // Aang, Destined Savior actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Aang, at the Crossroads // Aang, Destined Savior deck needs

Plays as team keywords. What the commander asks of the other 99 — read from the card and checked by hand.

The Aang, at the Crossroads // Aang, Destined Savior deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Aang, at the Crossroads // Aang, Destined Savior

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Phelia, Exuberant Shepherd2 mana
  3. Displacer Kitten4 mana
  4. Eldrazi Displacer3 mana
  5. Flickerwisp3 mana
  6. Soulherder3 mana
  7. Touch the Spirit Realm3 mana
  8. Conjurer's Closet5 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Eternal Witness3 mana
  2. Knight of the White Orchid2 mana
  3. Spirited Companion2 mana
  4. Solemn Simulacrum4 mana
  5. Arboreal Grazer1 mana
  6. Thousand-Faced Shadow1 mana
  7. Loran of the Third Path3 mana
  8. Ranger-Captain of Eos3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. March of Otherworldly Light1 mana
  8. Beast Within3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Worldly Tutor1 mana
  5. Reshape2 mana
  6. March of Burgeoning Life1 mana
  7. Mask of the Mimic1 mana
  8. Long-Term Plans3 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Supreme Verdict4 mana
  3. Wrath of God4 mana
  4. Day of Judgment4 mana
  5. Shatter the Sky4 mana
  6. Split Up3 mana
  7. Winds of Abandon2 mana
  8. Depopulate4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Sylvan Library2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Garruk's Uprising3 mana
  8. Rhystic Study3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Bastion Protector3 mana
  3. Gold-Forged Thopteryx2 mana
  4. Codsworth, Handy Helper3 mana
  5. Guardian Augmenter3 mana
  6. Saryth, the Viper's Fang4 mana
  7. Avacyn, Angel of Hope8 mana
  8. Coppercoat Vanguard2 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Azorius Signet2 mana
  3. Incubation Druid2 mana
  4. Simic Signet2 mana
  5. Palladium Myr3 mana
  6. Worn Powerstone3 mana
  7. Ilysian Caryatid2 mana
  8. Selesnya Signet2 mana

Build this deck in the Arcane Forge →

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