Arcane Foundry › Commanders › Aang, Swift Savior // Aang and La, Ocean's Fury
Aang, Swift Savior // Aang and La, Ocean's Fury
Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Spirit Ally · {1}{W}{U} · Blue/White commander
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Build an Aang, Swift Savior // Aang and La, Ocean's Fury deck →
What Aang, Swift Savior // Aang and La, Ocean's Fury actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Aang enters, airbend up to one other target creature or spell.
- Activated abilityWaterbend {8}: Transform Aang.
- Triggered ability · attackWhenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
- Keyword · flashflash
- Keyword · flyingflying
- Keyword · reachreach
- Keyword · trampletrample
What an Aang, Swift Savior // Aang and La, Ocean's Fury deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Aang, Swift Savior // Aang and La, Ocean's Fury deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Aang, Swift Savior // Aang and La, Ocean's Fury
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Soulherder3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Helpful Hunter2 mana
- Loyal Warhound2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Herald of Secret Streams4 mana
- Abzan Falconer3 mana
- Elspeth, Sun's Champion6 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Delney, Streetwise Lookout3 mana
- Akroma's Memorial7 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Yoshimaru, Beloved Companion3 mana
- Thrummingbird2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Vexing Radgull2 mana
- Ainok Bond-Kin2 mana
- Generous Pup2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana