Arcane Foundry › Commanders › Aang, Swift Savior // Aang and La, Ocean's Fury
Aang, Swift Savior // Aang and La, Ocean's Fury
Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Spirit Ally · {1}{W}{U} · Blue/White commander
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Build an Aang, Swift Savior // Aang and La, Ocean's Fury deck →
What Aang, Swift Savior // Aang and La, Ocean's Fury actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Aang enters, airbend up to one other target creature or spell.
- Activated abilityWaterbend {8}: Transform Aang.
- Triggered ability · attackWhenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
- Keyword · flyingflying
- Keyword · reachreach
- Keyword · airbendairbend
- Keyword · transformtransform
- Keyword · trampletrample
- Keyword · flashflash
- Keyword · waterbendwaterbend
What an Aang, Swift Savior // Aang and La, Ocean's Fury deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Aang, Swift Savior // Aang and La, Ocean's Fury
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Soulherder3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Brago, King Eternal4 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Water Tribe Rallier2 mana
- Aang, Swift Savior // Aang and La, Ocean's Fury3 mana
- Katara, Bending Prodigy3 mana
- Benevolent River Spirit2 mana
- North Pole Patrol3 mana
- Aang, the Last Airbender4 mana
- Appa, Steadfast Guardian4 mana
- Monk Gyatso4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Dalkovan Encampment0 mana
- Elenda's Hierophant3 mana
- Kozilek's Unsealing3 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
- Parhelion II // Parhelion II0 mana
- Trendy Circus Pirate0 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Azorius Chancery0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Meticulous Archive0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Ripples of Potential2 mana
- Thrummingbird2 mana
- Contagion Clasp2 mana
- Contentious Plan2 mana
- Experimental Augury2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana