Arcane Foundry › Commanders › Acererak the Archlich
Acererak the Archlich
Legendary Creature — Zombie Wizard · {2}{B} · Black commander
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Build an Acererak the Archlich deck →
What Acererak the Archlich actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
- Triggered ability · attackWhenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
What an Acererak the Archlich deck needs
Plays as venture. What the commander asks of the other 99 — read from the card and checked by hand.
- cost reducers and dungeon payoffs (cast it repeatedly to venture)
- attackers that force opponents' sacrifices
The Acererak the Archlich deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 4× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Acererak the Archlich
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- Ninja Teen3 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
- Zephyr Boots1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
- Gray Merchant of Asphodel5 mana
- Burglar Rat2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Grave Titan6 mana
- Phyrexian Triniform9 mana
- Spawnbed Protector7 mana
A team pump that actually pumps tokens
- Heraldic Banner3 mana
- Cemetery Reaper3 mana
- Chief of the Foundry3 mana
- Undead Warchief4 mana
- Caged Sun6 mana
- Eldrazi Monument5 mana
- Heroes' Podium5 mana
- Endurance Bobblehead3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Ayara, First of Locthwain3 mana
Combos with Acererak the Archlich
Known combos from Commander Spellbook that Acererak the Archlich is a piece of, and how many decks list them.
- Acererak the Archlich + Rooftop Storm8,447 decks
- Acererak the Archlich + Relic Of Legends + Heartless Summoning1,773 decks
- Acererak the Archlich + Ayara, First Of Locthwain + Bontu's Monument + K'rrik, Son Of Yawgmoth + Jet Medallion1,277 decks
- Acererak the Archlich + The Sibsig Ceremony + Relic Of Legends1,276 decks
- Acererak the Archlich + Ayara, First Of Locthwain + Bontu's Monument + K'rrik, Son Of Yawgmoth + Heartless Summoning1,209 decks
- Acererak the Archlich + Relic Of Legends + Urza's Incubator1,153 decks