Arcane FoundryCommanders › Acererak the Archlich

Acererak the Archlich

Acererak the Archlich

Legendary Creature — Zombie Wizard · {2}{B} · Black commander

When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
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What Acererak the Archlich actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Acererak the Archlich deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Acererak the Archlich

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Acererak the Archlich3 mana
  2. Yuan-Ti Fang-Blade3 mana
  3. Clattering Skeletons4 mana
  4. Zombie Ogre5 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Endless Ranks of the Dead4 mana
  2. Trendy Circus Pirate0 mana
  3. Myr Battlesphere7 mana
  4. Andúril, Flame of the West3 mana
  5. Liliana, the Last Hope3 mana
  6. Nest of Scarabs3 mana
  7. Field of the Dead0 mana
  8. Grave Titan6 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Zulaport Cutthroat2 mana
  3. Patchwork Banner3 mana
  4. Crashing Drawbridge2 mana
  5. Eldritch Immunity1 mana
  6. Not Dead After All1 mana
  7. Ayara, First of Locthwain3 mana
  8. Bastion of Remembrance3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Endless Ranks of the Dead4 mana
  2. Trendy Circus Pirate0 mana
  3. Myr Battlesphere7 mana
  4. Andúril, Flame of the West3 mana
  5. Liliana, the Last Hope3 mana
  6. Nest of Scarabs3 mana
  7. Field of the Dead0 mana
  8. Grave Titan6 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing