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Aclazotz, Deepest Betrayal // Temple of the Dead

Aclazotz, Deepest Betrayal // Temple of the Dead

Legendary Creature — Bat God // Land · {3}{B}{B} · Black commander

Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery.
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What Aclazotz, Deepest Betrayal // Temple of the Dead actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Aclazotz, Deepest Betrayal // Temple of the Dead deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Aclazotz, Deepest Betrayal // Temple of the Dead deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Aclazotz, Deepest Betrayal // Temple of the Dead

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Makes opponents discard — the fuel a discard-punishing commander feeds on

  1. Geier Reach Sanitarium0 mana
  2. Sword of Feast and Famine3 mana
  3. Tinybones, Bauble Burglar2 mana
  4. Liliana of the Veil3 mana
  5. Rankle, Master of Pranks4 mana
  6. Anvil of Bogardan2 mana
  7. The Raven Man2 mana
  8. Drainpipe Vermin1 mana

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Falthis, Shadowcat Familiar3 mana
  3. Akroma's Memorial7 mana
  4. Ninja Teen3 mana
  5. Shadowspear1 mana
  6. Bilbo's Ring3 mana
  7. Cliffhaven Kitesail1 mana
  8. Zephyr Boots1 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Replicating Ring3 mana
  2. Omarthis, Ghostfire Initiate0 mana
  3. Andúril, Flame of the West3 mana
  4. Field of the Dead0 mana
  5. Fountainport0 mana
  6. Grave Titan6 mana
  7. Phyrexian Triniform9 mana
  8. Spawnbed Protector7 mana

A team pump that actually pumps tokens

  1. Heraldic Banner3 mana
  2. Chief of the Foundry3 mana
  3. Caged Sun6 mana
  4. Eldrazi Monument5 mana
  5. Heroes' Podium5 mana
  6. Endurance Bobblehead3 mana
  7. Skorpekh Lord3 mana
  8. The Immortal Sun6 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Endemic Plague4 mana
  8. The Meathook Massacre2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Black Market Connections3 mana
  3. Braids, Arisen Nightmare3 mana
  4. Morbid Opportunist3 mana
  5. Phyrexian Arena3 mana
  6. The One Ring4 mana
  7. Vexing Bauble1 mana
  8. Ayara, First of Locthwain3 mana

Build this deck in the Arcane Forge →

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