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Adeliz, the Cinder Wind

Adeliz, the Cinder Wind

Legendary Creature — Human Wizard · {1}{U}{R} · Red/Blue commander

Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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What Adeliz, the Cinder Wind actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Adeliz, the Cinder Wind deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Adeliz, the Cinder Wind

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Faerie Seer1 mana
  2. Siren Stormtamer1 mana
  3. Coruscation Mage2 mana
  4. Goblin Electromancer2 mana
  5. Harmonic Prodigy2 mana
  6. Stormcatch Mentor2 mana
  7. Thassa's Oracle2 mana
  8. Krark, the Thumbless // Krark, the Thumbless0 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Faithless Looting1 mana
  5. Gamble1 mana
  6. Lightning Bolt1 mana
  7. Mystical Tutor1 mana
  8. Opt1 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Faithless Looting1 mana
  5. Gamble1 mana
  6. Lightning Bolt1 mana
  7. Mystical Tutor1 mana
  8. Opt1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Suspend1 mana
  7. Snap2 mana
  8. Into the Flood Maw1 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Thing in the Ice // Awoken Horror2 mana
  3. Displacement Wave2 mana
  4. Breaking Point3 mana
  5. Crack the Earth1 mana
  6. Filter Out3 mana
  7. Kozilek's Return3 mana
  8. Akki Blizzard-Herder2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Goblin Recruiter2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. Archmage Emeritus4 mana
  8. The One Ring4 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Tekuthal, Inquiry Dominus4 mana
  4. Lost in the Maze2 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing