Arcane Foundry › Commanders › Adéwalé, Breaker of Chains
Adéwalé, Breaker of Chains
Legendary Creature — Human Assassin Pirate · {1}{U}{B} · Black/Blue commander
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Build an Adéwalé, Breaker of Chains deck →
What Adéwalé, Breaker of Chains actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
- Triggered ability · deals_damageWhenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
What an Adéwalé, Breaker of Chains deck needs
Plays as assassin typal. What the commander asks of the other 99 — read from the card and checked by hand.
- Vehicles, Assassins and Pirates (its entry finds one; Vehicles hitting return it)
- crew bodies
The Adéwalé, Breaker of Chains deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
Best cards for Adéwalé, Breaker of Chains
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Mist-Cloaked Herald1 mana
- Slither Blade1 mana
- Triton Shorestalker1 mana
- Gudul Lurker1 mana
- K-9, Mark I1 mana
- Tormented Soul1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
- Deadeye Navigator6 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Greedy Freebooter1 mana
- Iridescent Vinelasher1 mana
- Siren Stormtamer1 mana
- Spectral Sailor1 mana
- Basim Ibn Ishaq2 mana
- Malcolm, Alluring Scoundrel2 mana
- Assassin Initiate1 mana
- Spyglass Siren1 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Clown Car0 mana
- Imposter Mech2 mana
- Smuggler's Copter2 mana
- Consulate Dreadnought1 mana
- Cultivator's Caravan3 mana
- Mechtitan Core2 mana
- Mobilizer Mech2 mana
- Reckoner Bankbuster2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Baleful Strix2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Thousand-Faced Shadow1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Emry, Lurker of the Loch3 mana
- Eden, Seat of the Sanctum0 mana
- Port of Karfell0 mana
- Tomb Fortress0 mana
- Millikin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana