Arcane Foundry › Commanders › Adéwalé, Breaker of Chains
Adéwalé, Breaker of Chains
Legendary Creature — Human Assassin Pirate · {1}{U}{B} · Black/Blue commander
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Build an Adéwalé, Breaker of Chains deck →
What Adéwalé, Breaker of Chains actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in
- Triggered ability · deals_damageWhenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
What an Adéwalé, Breaker of Chains deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Adéwalé, Breaker of Chains
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Gleaming Overseer3 mana
- Galerider Sliver1 mana
- Favorable Winds2 mana
- Rogue Class2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Nephalia Smuggler1 mana
- Y'shtola Rhul6 mana
- Escape Protocol2 mana
- Gandalf, Shadow's Foe7 mana
- Essence Flux1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Greedy Freebooter1 mana
- Siren Stormtamer1 mana
- Spectral Sailor1 mana
- Malcolm, Alluring Scoundrel2 mana
- Spyglass Siren1 mana
- Pitiless Plunderer4 mana
- Deadeye Tracker1 mana
- Malcolm, Keen-Eyed Navigator3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Cabaretti Courtyard0 mana
- Dimir Aqueduct0 mana
- Dismal Backwater0 mana
- Lotus Field0 mana
- Mortuary Mire0 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Brain Freeze2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Codex Shredder1 mana
- Hedron Crab1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
- Infernal Grasp2 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana