Arcane Foundry › Commanders › Admiral Brass, Unsinkable
Admiral Brass, Unsinkable
Legendary Creature — Human Pirate · {2}{U}{B}{R} · Black/Red/Blue commander
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Build an Admiral Brass, Unsinkable deck →
What Admiral Brass, Unsinkable actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Admiral Brass enters, mill four cards.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains
What an Admiral Brass, Unsinkable deck needs
Plays as pirate typal. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- pirate creatures (its text counts them)
The Admiral Brass, Unsinkable deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Admiral Brass, Unsinkable
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Gossip's Talent2 mana
- Thassa, Deep-Dwelling4 mana
- Nephalia Smuggler1 mana
- Voyager Staff1 mana
- Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Ragavan, Nimble Pilferer1 mana
- Greedy Freebooter1 mana
- Impulsive Pilferer1 mana
- Siren Stormtamer1 mana
- Spectral Sailor1 mana
- Dire Fleet Daredevil2 mana
- Malcolm, Alluring Scoundrel2 mana
- Fanatical Firebrand1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Baleful Strix2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Thousand-Faced Shadow1 mana
- Dualcaster Mage3 mana
- Fleshbag Marauder3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Emry, Lurker of the Loch3 mana
- Eden, Seat of the Sanctum0 mana
- Port of Karfell0 mana
- Tomb Fortress0 mana
- Millikin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
Combos with Admiral Brass, Unsinkable
Known combos from Commander Spellbook that Admiral Brass, Unsinkable is a piece of, and how many decks list them.
- Admiral Brass, Unsinkable + Oriq Loremage + Timestream Navigator131 decks
- Admiral Brass, Unsinkable + Cellar Door + Timestream Navigator36 decks