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Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate · {2}{U}{B}{R} · Black/Red/Blue commander

When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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What Admiral Brass, Unsinkable actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Admiral Brass, Unsinkable deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Admiral Brass, Unsinkable

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Eternal Acrobat Toast0 mana
  3. Conjurer's Closet5 mana
  4. Nephalia Smuggler1 mana
  5. Y'shtola Rhul6 mana
  6. Escape Protocol2 mana
  7. Gandalf, Shadow's Foe7 mana
  8. Essence Flux1 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Stitcher's Supplier1 mana
  2. Hedron Crab1 mana
  3. Ruin Crab1 mana
  4. Millikin2 mana
  5. Emry, Lurker of the Loch3 mana
  6. Excavated Wall1 mana
  7. Exhibition Tidecaller1 mana
  8. Eye Collector1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Ragavan, Nimble Pilferer1 mana
  2. Greedy Freebooter1 mana
  3. Impulsive Pilferer1 mana
  4. Siren Stormtamer1 mana
  5. Spectral Sailor1 mana
  6. Dire Fleet Daredevil2 mana
  7. Malcolm, Alluring Scoundrel2 mana
  8. Fanatical Firebrand1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Temple of Epiphany0 mana
  5. Bloodfell Caves0 mana
  6. Cabaretti Courtyard0 mana
  7. Dimir Aqueduct0 mana
  8. Dismal Backwater0 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Altar of Dementia2 mana
  4. Brain Freeze2 mana
  5. Mindcrank2 mana
  6. Ripples of Undeath2 mana
  7. Tibalt's Trickery2 mana
  8. Codex Shredder1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Displacement Wave2 mana
  5. Accursed Marauder2 mana
  6. Bontu's Last Reckoning3 mana
  7. Innocent Blood1 mana
  8. Breaking Point3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Imperial Seal1 mana
  7. Insatiable Avarice1 mana
  8. Diabolic Intent2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing