Arcane Foundry › Commanders › Agent Frank Horrigan
Agent Frank Horrigan
Legendary Creature — Mutant Warrior · {5}{B}{G} · Black/Green commander
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Build an Agent Frank Horrigan deck →
What Agent Frank Horrigan actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Agent Frank Horrigan enters or attacks, proliferate twice.
- Keyword · trampletrample
What an Agent Frank Horrigan deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- counter producers (it proliferates every turn)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Agent Frank Horrigan deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Proliferate — every counter already placed is placed again
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
Best cards for Agent Frank Horrigan
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Winding Constrictor2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Tyvar, Jubilant Brawler3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Runadi, Behemoth Caller3 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Diabolic Servitude4 mana
- Meandering Towershell5 mana
- Eldrazi Confluence4 mana
- Ashnod's Intervention1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Garruk's Uprising3 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Eternal Witness3 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Evolution Sage3 mana
- Blightbelly Rat2 mana
- Contagion Clasp2 mana
- Yawgmoth, Thran Physician4 mana
- Bloated Contaminator3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Duskshell Crawler2 mana
- Sphere Grid2 mana
- Akroma's Memorial7 mana
- Hagra Constrictor3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Combos with Agent Frank Horrigan
Known combos from Commander Spellbook that Agent Frank Horrigan is a piece of, and how many decks list them.
- Agent Frank Horrigan + Deadeye Navigator + Crystalline Crawler7 decks
- Agent Frank Horrigan + Cryptic Trilobite + Eldrazi Displacer2 decks
- Agent Frank Horrigan + Cryptic Trilobite + Emiel The Blessed2 decks