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Akim, the Soaring Wind

Akim, the Soaring Wind

Legendary Creature — Bird Dinosaur · {2}{U}{R}{W} · Red/Blue/White commander

Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
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What Akim, the Soaring Wind actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Akim, the Soaring Wind deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Akim, the Soaring Wind

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
  2. Twinferno2 mana
  3. Fireshrieker3 mana
  4. Two-Handed Axe // Sweeping Cleave3 mana
  5. Blacksmith's Talent1 mana
  6. Lightning, Army of One3 mana
  7. Solphim, Mayhem Dominus4 mana
  8. Gavel of the Righteous2 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Guide of Souls1 mana
  2. Adeline, Resplendent Cathar3 mana
  3. Krenko, Tin Street Kingpin3 mana
  4. Ainok Strike Leader2 mana
  5. Arabella, Abandoned Doll2 mana
  6. Fear of Missing Out2 mana
  7. Inti, Seneschal of the Sun2 mana
  8. Jacked Rabbit2 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Mite Overseer4 mana
  6. Temmet, Vizier of Naktamun2 mana
  7. Phantom General4 mana
  8. Nesting Grounds0 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Dalkovan Encampment0 mana
  3. Anim Pakal, Thousandth Moon3 mana
  4. Elenda's Hierophant3 mana
  5. Kozilek's Unsealing3 mana
  6. Pashalik Mons3 mana
  7. Hero of Bladehold4 mana
  8. Myrel, Shield of Argive4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Displacement Wave2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Open the Armory2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Enlightened Tutor1 mana
  8. Mystical Tutor1 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Rhystic Study3 mana
  7. Archivist of Oghma2 mana
  8. Faerie Mastermind2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing