Arcane Foundry › Commanders › Alaundo the Seer
Alaundo the Seer
Legendary Creature — Human Shaman · {2}{G}{U} · Green/Blue commander
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Build an Alaundo the Seer deck →
What Alaundo the Seer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you
What an Alaundo the Seer deck needs
Plays as exile matters. What the commander asks of the other 99 — read from the card and checked by hand.
- untap effects (each activation ticks every exiled card down)
- big spells and suspend cards to exile and cast free
The Alaundo the Seer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 12× Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- 10× Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- 6× Untap the commander so the tap ability is an engine, not a one-shot
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Alaundo the Seer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain
- Excalibur, Sword of Eden12 mana
- Ghalta, Primal Hunger12 mana
- Ancient Stone Idol10 mana
- Apex Devastator10 mana
- Blightsteel Colossus12 mana
- Darksteel Colossus11 mana
- Emrakul, the Promised End13 mana
- Emrakul, the World Anew12 mana
Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- Ugin's Labyrinth0 mana
- Doc Aurlock, Grizzled Genius2 mana
- Endless Sands0 mana
- Mimic Vat3 mana
- Bag of Holding1 mana
- Currency Converter1 mana
- Dino DNA1 mana
- Ghost Vacuum1 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Bear Umbra4 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Thornbite Staff2 mana
- Umbral Mantle3 mana
- Unstoppable Plan3 mana
- Genji Glove5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Combos with Alaundo the Seer
Known combos from Commander Spellbook that Alaundo the Seer is a piece of, and how many decks list them.
- Alaundo the Seer + Tolarian Kraken + Teferi's Ageless Insight913 decks
- Alaundo the Seer + Chakram Retriever + Inspiring Refrain + Venture Forth + Reality Strobe700 decks
- Alaundo the Seer + Tolarian Kraken + Thought Reflection263 decks
- Alaundo the Seer + Chakram Retriever + Cyclical Evolution + Venture Forth + Inspiring Refrain109 decks
- Alaundo the Seer + Chakram Retriever + Cyclical Evolution + Inspiring Refrain + Reality Strobe106 decks
- Alaundo the Seer + Chakram Retriever + Cyclical Evolution + Venture Forth + Reality Strobe98 decks