Arcane Foundry › Commanders › Alela, Cunning Conqueror
Alela, Cunning Conqueror
Legendary Creature — Faerie Warlock · {2}{U}{B} · Black/Blue commander
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Build an Alela, Cunning Conqueror deck →
What Alela, Cunning Conqueror actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
- Triggered ability · deals_damageWhenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
- Keyword · flyingflying
- Keyword · goadgoad
What an Alela, Cunning Conqueror deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for Alela, Cunning Conqueror
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Gleaming Overseer3 mana
- Galerider Sliver1 mana
- Favorable Winds2 mana
- Rogue Class2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Jeering Homunculus2 mana
- Alela, Cunning Conqueror4 mana
- Mocking Doppelganger4 mana
- Maeve, Insidious Singer4 mana
- Renegade Silent4 mana
- Sly Instigator4 mana
- Taunting Sliver4 mana
- The Master, Mesmerist4 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Faerie Seer1 mana
- Faerie Mastermind2 mana
- Bitterbloom Bearer2 mana
- Cloud of Faeries2 mana
- Emrakul's Messenger2 mana
- Likeness Looter2 mana
- Faerie Dreamthief1 mana
- Eye Collector1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Faerie Seer1 mana
- Bitterblossom2 mana
- Faerie Mastermind2 mana
- Faerie Dreamthief1 mana
- Bitterbloom Bearer2 mana
- Cloud of Faeries2 mana
- Emrakul's Messenger2 mana
- Likeness Looter2 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Dark Ritual1 mana
- Malakir Rebirth // Malakir Mire1 mana
- Mystical Tutor1 mana
- Opt1 mana
- Ponder1 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Zulaport Cutthroat2 mana
- Patchwork Banner3 mana
- Crashing Drawbridge2 mana
- Eldritch Immunity1 mana
- Not Dead After All1 mana
- Shore Up1 mana
- Ayara, First of Locthwain3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
- Infernal Grasp2 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana