Arcane Foundry › Commanders › Alela, Cunning Conqueror
Alela, Cunning Conqueror
Legendary Creature — Faerie Warlock · {2}{U}{B} · Black/Blue commander
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Build an Alela, Cunning Conqueror deck →
What Alela, Cunning Conqueror actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
- Triggered ability · deals_damageWhenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
- Keyword · flyingflying
What an Alela, Cunning Conqueror deck needs
Plays as faerie typal. What the commander asks of the other 99 — read from the card and checked by hand.
- instants and flash spells (only a spell cast during an opponent's turn triggers it)
- faerie creatures (its text counts them)
- many cheap evasive attackers and team evasion (every creature that connects triggers it)
The Alela, Cunning Conqueror deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 10× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Alela, Cunning Conqueror
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Mist-Cloaked Herald1 mana
- Slither Blade1 mana
- Triton Shorestalker1 mana
- Gudul Lurker1 mana
- K-9, Mark I1 mana
- Tormented Soul1 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Faerie Seer1 mana
- Faerie Mastermind2 mana
- Bitterbloom Bearer2 mana
- Cloud of Faeries2 mana
- Emrakul's Messenger2 mana
- Likeness Looter2 mana
- Faerie Dreamthief1 mana
- Eye Collector1 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Dark Ritual1 mana
- Malakir Rebirth // Malakir Mire1 mana
- Mystical Tutor1 mana
- Opt1 mana
- Ponder1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Faerie Seer1 mana
- Bitterblossom2 mana
- Faerie Mastermind2 mana
- Faerie Dreamthief1 mana
- Bitterbloom Bearer2 mana
- Cloud of Faeries2 mana
- Emrakul's Messenger2 mana
- Likeness Looter2 mana
A team pump that actually pumps tokens
- Patchwork Banner3 mana
- Heraldic Banner3 mana
- Adaptive Automaton3 mana
- Chief of the Foundry3 mana
- Icon of Ancestry3 mana
- Master of Etherium3 mana
- Banner of Kinship5 mana
- Vanquisher's Banner5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- Desynchronization4 mana