Arcane Foundry › Commanders › Alesha, Who Laughs at Fate
Alesha, Who Laughs at Fate
Legendary Creature — Human Warrior · {1}{B}{R} · Black/Red commander
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Build an Alesha, Who Laughs at Fate deck →
What Alesha, Who Laughs at Fate actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Alesha attacks, put a +1/+1 counter on it.
- Triggered ability · end_stepAt the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
- Keyword · first strikefirst strike
What an Alesha, Who Laughs at Fate deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- cheap creatures with enter or death value (she reanimates one with mana value up to her power each turn she attacks)
- haste, evasion and protection for the commander (the raid needs her attack)
- sacrifice outlets to recycle what she returns
The Alesha, Who Laughs at Fate deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 7× Make the commander connect — a body that never deals combat damage never triggers
- 8× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Alesha, Who Laughs at Fate
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Sonorous Howlbonder3 mana
- Beamtown Beatstick1 mana
- Sticky Fingers1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Blightbelly Rat2 mana
- Scheming Aspirant2 mana
- Cacophony Scamp1 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Syr Konrad, the Grim5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana