Arcane Foundry › Commanders › Alquist Proft, Master Sleuth
Alquist Proft, Master Sleuth
Legendary Creature — Human Detective · {1}{W}{U} · Blue/White commander
Vigilance
When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
Build an Alquist Proft, Master Sleuth deck →
What Alquist Proft, Master Sleuth actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Alquist Proft enters, investigate.
- Activated ability{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
- Keyword · investigateinvestigate
- Keyword · vigilancevigilance
What an Alquist Proft, Master Sleuth deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 16× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for Alquist Proft, Master Sleuth
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Reconnaissance1 mana
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Retreat to Coralhelm3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Soulherder3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Brago, King Eternal4 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Thraben Inspector1 mana
- Floodhound1 mana
- Novice Inspector1 mana
- Forensic Gadgeteer3 mana
- Erdwal Illuminator2 mana
- Piper Wright, Publick Reporter2 mana
- Mistway Spy1 mana
- April O'Neil, Live on the Scene2 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Chasm Skulker3 mana
- Crawling Chorus1 mana
- Doomed Traveler1 mana
- Hunted Witness1 mana
- Summon the School4 mana
- Urza's Saga0 mana
- Elenda's Hierophant3 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Azorius Chancery0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Meticulous Archive0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana