Arcane Foundry › Commanders › Ambrosia Whiteheart
Ambrosia Whiteheart
Legendary Creature — Bird · {1}{W} · White commander
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Build an Ambrosia Whiteheart deck →
What Ambrosia Whiteheart actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
- Triggered ability · etbWhenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
- Keyword · flashflash
What an Ambrosia Whiteheart deck needs
Plays as lands. What the commander asks of the other 99 — read from the card and checked by hand.
- permanents with enter value to bounce (its flash entry returns one)
- landfall
The Ambrosia Whiteheart deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 22× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 11× Exile a permanent you control and return it — the button a value-ETB deck presses
- 13× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 6× Get ahead on mana
Best cards for Ambrosia Whiteheart
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Sword of Forge and Frontier3 mana
- Storm Cauldron5 mana
- Myriad Landscape0 mana
- Wayfarer's Bauble1 mana
- Krosan Verge0 mana
- Sword of the Animist2 mana
- Horizon of Progress0 mana
- Maze's End0 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Felidar Guardian4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Helpful Hunter2 mana
- Loyal Warhound2 mana
- Wall of Omens2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana
Combos with Ambrosia Whiteheart
Known combos from Commander Spellbook that Ambrosia Whiteheart is a piece of, and how many decks list them.
- Ambrosia Whiteheart + Teshar, Ancestor's Apostle + Ashnod's Altar115 decks
- Ambrosia Whiteheart + Teshar, Ancestor's Apostle + Altar Of Dementia80 decks
- Ambrosia Whiteheart + Teshar, Ancestor's Apostle + Blasting Station72 decks
- Ambrosia Whiteheart + Teshar, Ancestor's Apostle + Phyrexian Altar53 decks
- Ambrosia Whiteheart + Teshar, Ancestor's Apostle + Bartolomé Del Presidio47 decks
- Ambrosia Whiteheart + Teshar, Ancestor's Apostle + Yahenni, Undying Partisan44 decks