Arcane Foundry › Commanders › Animar, Soul of Elements
Animar, Soul of Elements
Legendary Creature — Elemental · {G}{U}{R} · Green/Red/Blue commander
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Build an Animar, Soul of Elements deck →
What Animar, Soul of Elements actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a creature spell, put a +1/+1 counter on Animar.
- Static ability · cost_reductionCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
What an Animar, Soul of Elements deck needs
Plays as cost reducer. What the commander asks of the other 99 — read from the card and checked by hand.
- cheap, dense creature spells (it makes them cheaper)
- creature spells (its trigger fires on each one you cast)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
The Animar, Soul of Elements deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 20× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 20× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Animar, Soul of Elements
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Ozolith, the Shattered Spire2 mana
- Bontu's Monument3 mana
- Enduring Vitality3 mana
- Kami of Whispered Hopes3 mana
- Oketra's Monument3 mana
- Artist's Talent2 mana
- Assault Formation2 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Dryad Arbor0 mana
- Ornithopter0 mana
- Walking Ballista0 mana
- Birds of Paradise1 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
- High Score3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
Combos with Animar, Soul of Elements
Known combos from Commander Spellbook that Animar, Soul of Elements is a piece of, and how many decks list them.
- Animar, Soul of Elements + Ancestral Statue12,512 decks
- Animar, Soul of Elements + Ashling, The Limitless + Greenwarden Of Murasa12,326 decks
- Animar, Soul of Elements + Hullbreaker Horror11,707 decks
- Animar, Soul of Elements + Ashling, The Limitless + Grave Sifter6,213 decks
- Animar, Soul of Elements + Cloudstone Curio5,372 decks
- Animar, Soul of Elements + Ashling, The Limitless + Graveshifter1,970 decks