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Anje Falkenrath

Anje Falkenrath

Legendary Creature — Vampire · {1}{B}{R} · Black/Red commander

Haste {T}, Discard a card: Draw a card. Whenever you discard a card, if it has madness, untap Anje Falkenrath.
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What Anje Falkenrath actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Anje Falkenrath deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Anje Falkenrath

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
  4. Goblin Chieftain3 mana
  5. Blacksmith's Talent1 mana
  6. The Fire Crystal4 mana
  7. Dragonlord Kolaghan // Dragonlord Kolaghan0 mana
  8. Lightning Greaves2 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Sword of Feast and Famine3 mana
  3. Amulet of Vigor1 mana
  4. Sting, the Glinting Dagger2 mana
  5. Umbral Mantle3 mana
  6. Genji Glove5 mana
  7. Akki Battle Squad6 mana
  8. Éomer, Marshal of Rohan4 mana

Lets YOU discard on demand — looting, rummaging, discard costs — for a commander that rewards your own discards

  1. Mox Diamond0 mana
  2. Fomori Vault0 mana
  3. Pip-Boy 30001 mana
  4. Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
  5. Necropotence3 mana
  6. Artist's Talent2 mana
  7. Collector's Vault2 mana
  8. Containment Construct2 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Blazing Rootwalla1 mana
  2. Asylum Visitor2 mana
  3. Anje's Ravager3 mana
  4. Big Game Hunter3 mana
  5. Markov Baron3 mana
  6. Bloodmad Vampire3 mana
  7. Necrogoyf5 mana
  8. Skophos Reaver3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Breaking Point3 mana
  8. Coils of the Medusa2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. The One Ring4 mana
  8. Kederekt Parasite1 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing