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Anowon, the Ruin Thief

Anowon, the Ruin Thief

Legendary Creature — Vampire Rogue · {2}{U}{B} · Black/Blue commander

Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
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What Anowon, the Ruin Thief actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Anowon, the Ruin Thief deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Anowon, the Ruin Thief

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Gleaming Overseer3 mana
  3. Galerider Sliver1 mana
  4. Favorable Winds2 mana
  5. Rogue Class2 mana
  6. Eldrazi Monument5 mana
  7. Colossus Hammer1 mana
  8. Shadowspear1 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Stitcher's Supplier1 mana
  2. Hedron Crab1 mana
  3. Ruin Crab1 mana
  4. Millikin2 mana
  5. Emry, Lurker of the Loch3 mana
  6. Excavated Wall1 mana
  7. Exhibition Tidecaller1 mana
  8. Eye Collector1 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Zulaport Cutthroat2 mana
  2. Forsaken Miner1 mana
  3. Slither Blade1 mana
  4. Tinybones, the Pickpocket1 mana
  5. Triton Shorestalker1 mana
  6. Dauthi Voidwalker2 mana
  7. Faerie Mastermind2 mana
  8. Morbid Opportunist3 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Altar of Dementia2 mana
  4. Brain Freeze2 mana
  5. Mindcrank2 mana
  6. Ripples of Undeath2 mana
  7. Codex Shredder1 mana
  8. Hedron Crab1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Defile1 mana
  6. Tragic Slip1 mana
  7. Suspend1 mana
  8. Infernal Grasp2 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Displacement Wave2 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Coils of the Medusa2 mana
  8. Forced March3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Imperial Seal1 mana
  7. Insatiable Avarice1 mana
  8. Diabolic Intent2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing