Arcane Foundry › Commanders › Anzrag, the Quake-Mole
Anzrag, the Quake-Mole
Legendary Creature — Mole God · {2}{R}{G} · Green/Red commander
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
Build an Anzrag, the Quake-Mole deck →
What Anzrag, the Quake-Mole actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
- Activated ability{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
What an Anzrag, the Quake-Mole deck needs
Plays as extra combat. What the commander asks of the other 99 — read from the card and checked by hand.
- extra combat phases and attackers that profit from them
The Anzrag, the Quake-Mole deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 16× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Anzrag, the Quake-Mole
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Six3 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
- Ruby, Daring Tracker2 mana
- Captain Lannery Storm3 mana
- Combat Celebrant3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Garruk's Uprising3 mana
- Inquisitorial Rosette2 mana
- Crash Through1 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Goreclaw, Terror of Qal Sisma4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Rampant Frogantua3 mana
- Sarkhan, Fireblood3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Needle Storm3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Sticky Fingers1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Sol Ring1 mana
- Gruul Signet2 mana
- Incubation Druid2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
Combos with Anzrag, the Quake-Mole
Known combos from Commander Spellbook that Anzrag, the Quake-Mole is a piece of, and how many decks list them.
- Anzrag, the Quake-Mole + Anara, Wolvid Familiar3,657 decks
- Anzrag, the Quake-Mole + Last Night Together2,614 decks
- Anzrag, the Quake-Mole + Darksteel Mutation197 decks
- Anzrag, the Quake-Mole + Obscuring Haze + Forbidden Orchard + Voyaging Satyr23 decks
- Anzrag, the Quake-Mole + Obscuring Haze + Forbidden Orchard + Portent Tracker9 decks
- Anzrag, the Quake-Mole + Obscuring Haze + Forbidden Orchard + Krosan Restorer6 decks