Arcane Foundry › Commanders › Appa, Steadfast Guardian
Appa, Steadfast Guardian
Legendary Creature — Bison Ally · {2}{W}{W} · White commander
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Build an Appa, Steadfast Guardian deck →
What Appa, Steadfast Guardian actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Appa enters, airbend any number of other target nonland permanents you control.
- Triggered ability · cast_spellWhenever you cast a spell from exile, create a 1/1 white Ally creature token.
- Keyword · flashflash
- Keyword · flyingflying
What an Appa, Steadfast Guardian deck needs
Plays as cast from anywhere. What the commander asks of the other 99 — read from the card and checked by hand.
- spells you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and the command zone (only those trigger it)
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- cards that exile from your own library and play from exile (its payoff fires on every card played from exile)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
The Appa, Steadfast Guardian deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- 12× Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Appa, Steadfast Guardian
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- Sol Talisman0 mana
- Hidden Courtyard0 mana
- Lotus Bloom0 mana
- Mox Tantalite0 mana
- Ephemerate1 mana
- Case of the Uneaten Feast1 mana
- Lunarch Veteran // Luminous Phantom1 mana
- Sentinel's Eyes1 mana
Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- Ugin's Labyrinth0 mana
- Endless Sands0 mana
- Aven Interrupter3 mana
- Mimic Vat3 mana
- Bag of Holding1 mana
- Currency Converter1 mana
- Dino DNA1 mana
- Ghost Vacuum1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Felidar Guardian4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Helpful Hunter2 mana
- Loyal Warhound2 mana
- Wall of Omens2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
- Twilight Drover3 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Flowering of the White Tree2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Combos with Appa, Steadfast Guardian
Known combos from Commander Spellbook that Appa, Steadfast Guardian is a piece of, and how many decks list them.
- Appa, Steadfast Guardian + Avatar Aang + Aang, Swift Savior11,825 decks
- Appa, Steadfast Guardian + Avatar Aang + Aang, Airbending Master8,530 decks
- Appa, Steadfast Guardian + Avatar Aang + Aang, The Last Airbender7,473 decks
- Appa, Steadfast Guardian + Avatar Aang + Appa, Loyal Sky Bison6,699 decks
- Appa, Steadfast Guardian + Urza's Incubator + Aang, Airbending Master3,830 decks
- Appa, Steadfast Guardian + Urza's Incubator + Aang, Swift Savior3,541 decks