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Appa, the Vigilant

Appa, the Vigilant

Legendary Creature — Bison Ally · {5}{W}{W} · White commander

Flying, vigilance Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
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What Appa, the Vigilant actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Appa, the Vigilant deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Appa, the Vigilant

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Akroma's Will4 mana
  3. Delney, Streetwise Lookout3 mana
  4. Rhonas's Monument3 mana
  5. Enter the Avatar State1 mana
  6. Glaring Spotlight1 mana
  7. The Wind Crystal4 mana
  8. Elspeth, Sun's Champion6 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Eldrazi Displacer3 mana
  3. Eternal Acrobat Toast0 mana
  4. Conjurer's Closet5 mana
  5. Distinguished Conjurer2 mana
  6. Felidar Guardian4 mana
  7. Restoration Angel4 mana
  8. Teleportation Circle4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Earth Kingdom Protectors1 mana
  2. Hada Freeblade1 mana
  3. Momo, Friendly Flier1 mana
  4. Momo, Playful Pet1 mana
  5. The Duke, Rebel Sentry1 mana
  6. Ondu Cleric2 mana
  7. South Pole Voyager2 mana
  8. Cliffside Lookout1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Lotus Field0 mana
  4. Riveteers Overlook0 mana
  5. Talon Gates of Madara0 mana
  6. Soul Warden1 mana
  7. Soul's Attendant1 mana
  8. Mithril Coat3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Dalkovan Encampment0 mana
  2. Elenda's Hierophant3 mana
  3. Hero of Bladehold4 mana
  4. Myrel, Shield of Argive4 mana
  5. Parhelion II // Parhelion II0 mana
  6. Trendy Circus Pirate0 mana
  7. Myr Battlesphere7 mana
  8. Champions from Beyond2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. March of Otherworldly Light1 mana
  4. Flicker of Fate2 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Getaway Glamer1 mana
  8. Unwanted Remake1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Harsh Mercy3 mana
  8. Retribution of the Meek3 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Templar Knight2 mana
  4. Idyllic Tutor3 mana
  5. Ranger-Captain of Eos3 mana
  6. Loyal Tutor1 mana
  7. Recruiter of the Guard3 mana
  8. Search for Glory3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Skullclamp1 mana
  3. Archivist of Oghma2 mana
  4. Smothering Tithe4 mana
  5. The One Ring4 mana
  6. Pip-Boy 30001 mana
  7. Vexing Bauble1 mana
  8. Caretaker's Talent3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing