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Aragorn, Hornburg Hero

Aragorn, Hornburg Hero

Legendary Creature — Human Soldier · {1}{R}{G}{W} · Green/Red/White commander

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
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What Aragorn, Hornburg Hero actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Aragorn, Hornburg Hero deck needs

Plays as team keywords. What the commander asks of the other 99 — read from the card and checked by hand.

The Aragorn, Hornburg Hero deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Aragorn, Hornburg Hero

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield

  1. Gingerbrute1 mana
  2. Tin Street Dodger1 mana
  3. Firefright Mage1 mana
  4. Sneaking Guide1 mana
  5. Soltari Foot Soldier1 mana
  6. Skrelv, Defector Mite1 mana
  7. Stromkirk Noble1 mana
  8. Hungering Hydra1 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Voice of Victory2 mana
  2. Guide of Souls1 mana
  3. Adeline, Resplendent Cathar3 mana
  4. Krenko, Tin Street Kingpin3 mana
  5. Six3 mana
  6. Goreclaw, Terror of Qal Sisma4 mana
  7. Ainok Strike Leader2 mana
  8. Arabella, Abandoned Doll2 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Replicating Ring3 mana
  2. Elspeth, Storm Slayer5 mana
  3. Esika's Chariot4 mana
  4. Hero of Bladehold4 mana
  5. Omarthis, Ghostfire Initiate0 mana
  6. Elspeth, Sun's Champion6 mana
  7. Wrenn and Seven5 mana
  8. Andúril, Flame of the West3 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Conclave Mentor2 mana
  5. Kami of Whispered Hopes3 mana
  6. Benevolent Hydra2 mana
  7. Michelangelo, Weirdness to 112 mana
  8. Lae'zel, Vlaakith's Champion3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Beast Within3 mana
  6. Generous Gift3 mana
  7. Nature's Claim1 mana
  8. Erode1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Worldly Tutor1 mana
  4. March of Burgeoning Life1 mana
  5. Archdruid's Charm3 mana
  6. Chord of Calling3 mana
  7. Eldritch Evolution3 mana
  8. Eladamri's Call2 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Day of Judgment4 mana
  6. Street Spasm1 mana
  7. Shatter the Sky4 mana
  8. Split Up3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Sylvan Library2 mana
  5. Garruk's Uprising3 mana
  6. Professional Face-Breaker3 mana
  7. Archivist of Oghma2 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Innkeeper's Talent2 mana
  4. Bastion Protector3 mana
  5. Codsworth, Handy Helper3 mana
  6. Guardian Augmenter3 mana
  7. Saryth, the Viper's Fang4 mana
  8. Avacyn, Angel of Hope8 mana

Build this deck in the Arcane Forge →

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