Arcane Foundry › Commanders › Arasta of the Endless Web
Arasta of the Endless Web
Legendary Enchantment Creature — Spider · {2}{G}{G} · Green commander
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Build an Arasta of the Endless Web deck →
What Arasta of the Endless Web actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
- Keyword · reachreach
What an Arasta of the Endless Web deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 4× A team pump that actually pumps tokens
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 8× Answer a spell or ability before it resolves
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Arasta of the Endless Web
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Crop Rotation1 mana
- Worldly Tutor1 mana
- Fog1 mana
- Green Sun's Zenith1 mana
- Nature's Claim1 mana
- Noxious Revival1 mana
- Snakeskin Veil1 mana
- Tamiyo's Safekeeping1 mana
A team pump that actually pumps tokens
- Mosswort Bridge0 mana
- Nesting Grounds0 mana
- Heroic Intervention2 mana
- Sylvan Safekeeper1 mana
- Tamiyo's Safekeeping1 mana
- Tyvar's Stand1 mana
- Veil of Summer1 mana
- Garruk's Uprising3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Hornet Nest3 mana
- Esika's Chariot4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Broodhatch Nantuko2 mana
- Tervigon2 mana
- Andúril, Flame of the West3 mana
- Scepter of Celebration3 mana
Answer a spell or ability before it resolves
- Green Slime3 mana
- Kozilek, the Great Distortion10 mana
- Not of This World7 mana
- Brown Ouphe1 mana
- Rust1 mana
- Bind2 mana
- Null Brooch4 mana
- Jester's Scepter3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
Answer a whole board at once
- Simplify1 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Hurricane1 mana
- Worldslayer5 mana
- Corrosive Gale1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Selvala, Heart of the Wilds3 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana