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Arcee, Sharpshooter // Arcee, Acrobatic Coupe

Arcee, Sharpshooter // Arcee, Acrobatic Coupe

Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {1}{R}{W} · Red/White commander

More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.) First strike {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee. Living metal (During your turn, this Vehicle is also a creature.) Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
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What Arcee, Sharpshooter // Arcee, Acrobatic Coupe actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck needs

Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.

The Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Arcee, Sharpshooter // Arcee, Acrobatic Coupe

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Clown Car0 mana
  2. Smuggler's Copter2 mana
  3. Consulate Dreadnought1 mana
  4. Voyager Glidecar1 mana
  5. Cultivator's Caravan3 mana
  6. Mechtitan Core2 mana
  7. Reckoner Bankbuster2 mana
  8. TARDIS2 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Enlightened Tutor1 mana
  2. Faithless Looting1 mana
  3. Gamble1 mana
  4. Lightning Bolt1 mana
  5. Path to Exile1 mana
  6. Swords to Plowshares1 mana
  7. Vandalblast1 mana
  8. Ishgard, the Holy See // Faith & Grief0 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Mithril Coat3 mana
  8. Paradise Mantle0 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Lae'zel, Vlaakith's Champion3 mana
  2. Zabaz, the Glimmerwasp1 mana
  3. Yoshimaru, Beloved Companion3 mana
  4. Grateful Apparition2 mana
  5. Metastatic Evangel2 mana
  6. Ainok Bond-Kin2 mana
  7. Generous Pup2 mana
  8. Martyr for the Cause2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Unwanted Remake1 mana
  8. Angelic Ascension2 mana

Find the exact card the plan needs

  1. From Father to Son2 mana
  2. Open the Armory2 mana
  3. Enlightened Tutor1 mana
  4. Kellan, the Fae-Blooded // Birthright Boon3 mana
  5. Templar Knight2 mana
  6. Idyllic Tutor3 mana
  7. Imperial Recruiter3 mana
  8. Ranger-Captain of Eos3 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Day of Judgment4 mana
  6. Street Spasm1 mana
  7. Shatter the Sky4 mana
  8. Split Up3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Professional Face-Breaker3 mana
  5. Archivist of Oghma2 mana
  6. Sram, Senior Edificer2 mana
  7. The One Ring4 mana
  8. Sticky Fingers1 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Codsworth, Handy Helper3 mana
  5. Cryptothrall4 mana
  6. Avacyn, Angel of Hope8 mana
  7. Lightning Greaves2 mana
  8. Swiftfoot Boots2 mana

Build this deck in the Arcane Forge →

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