Arcane Foundry › Commanders › Arcee, Sharpshooter // Arcee, Acrobatic Coupe
Arcee, Sharpshooter // Arcee, Acrobatic Coupe
Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {1}{R}{W} · Red/White commander
More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)
First strike
{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
Living metal (During your turn, this Vehicle is also a creature.)
Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
Build an Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck →
What Arcee, Sharpshooter // Arcee, Acrobatic Coupe actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
- Triggered ability · cast_spellWhenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
- Keyword · more than meets the eyemore than meets the eye
- Keyword · first strikefirst strike
- Keyword · living metalliving metal
What an Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck needs
Plays as counters. What the commander asks of the other 99 — read from the card and checked by hand.
- vehicles (its text counts them)
- cheap spells that target your creatures — pump, protection and auras (each such spell triggers it)
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
The Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 14× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 8× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Arcee, Sharpshooter // Arcee, Acrobatic Coupe
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Clown Car0 mana
- Smuggler's Copter2 mana
- Consulate Dreadnought1 mana
- Voyager Glidecar1 mana
- Cultivator's Caravan3 mana
- Mechtitan Core2 mana
- Reckoner Bankbuster2 mana
- TARDIS2 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Enlightened Tutor1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Vandalblast1 mana
- Ishgard, the Holy See // Faith & Grief0 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Zabaz, the Glimmerwasp1 mana
- Yoshimaru, Beloved Companion3 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Ainok Bond-Kin2 mana
- Generous Pup2 mana
- Martyr for the Cause2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- From Father to Son2 mana
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- Sram, Senior Edificer2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana