Arcane Foundry › Commanders › Arixmethes, Slumbering Isle
Arixmethes, Slumbering Isle
Legendary Creature — Kraken · {2}{G}{U} · Green/Blue commander
Arixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
Build an Arixmethes, Slumbering Isle deck →
What Arixmethes, Slumbering Isle actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a spell, you may remove a slumber counter from Arixmethes.
- Activated ability{T}: Add {G}{U}.
- AbilityArixmethes enters tapped with five slumber counters on it.
- AbilityAs long as Arixmethes has a slumber counter on it, it's a land.
What an Arixmethes, Slumbering Isle deck needs
Plays as spellslinger. What the commander asks of the other 99 — read from the card and checked by hand.
- cheap spells of any kind (each cast removes a slumber counter; five wake a 12/12)
- ramp — until it wakes it is a land that taps for {G}{U}
The Arixmethes, Slumbering Isle deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 31× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 8× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Arixmethes, Slumbering Isle
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Lotus Petal0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Lion's Eye Diamond0 mana
- Pact of Negation0 mana
- Walking Ballista0 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Garruk's Uprising3 mana
- Combine Chrysalis2 mana
- Inquisitorial Rosette2 mana
- Archetype of Imagination6 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Oversimplify5 mana
- Selective Obliteration5 mana
- Needle Storm3 mana
- Evacuation5 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Sol Ring1 mana
- Incubation Druid2 mana
- Simic Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Ilysian Caryatid2 mana
- Heritage Druid1 mana
- Llanowar Tribe3 mana
Combos with Arixmethes, Slumbering Isle
Known combos from Commander Spellbook that Arixmethes, Slumbering Isle is a piece of, and how many decks list them.
- Arixmethes, Slumbering Isle + Freed From The Real3,669 decks
- Arixmethes, Slumbering Isle + Pemmin's Aura2,501 decks
- Arixmethes, Slumbering Isle + Freed From The Real + Voyaging Satyr623 decks
- Arixmethes, Slumbering Isle + Pemmin's Aura + Voyaging Satyr562 decks
- Arixmethes, Slumbering Isle + Freed From The Real + Vizier Of Tumbling Sands326 decks
- Arixmethes, Slumbering Isle + Pemmin's Aura + Vizier Of Tumbling Sands211 decks