Arcane Foundry › Commanders › Arna Kennerüd, Skycaptain
Arna Kennerüd, Skycaptain
Legendary Creature — Human Knight · {2}{W}{U}{B} · Black/Blue/White commander
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Build an Arna Kennerüd, Skycaptain deck →
What Arna Kennerüd, Skycaptain actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attac
- Keyword · flyingflying
- Keyword · lifelinklifelink
- Keyword · wardward
- AbilityWard—Discard a card.
What an Arna Kennerüd, Skycaptain deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- high-value creatures and activated-ability creatures worth copying or borrowing
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- a wide board that attacks every turn (the trigger fires on the attack)
The Arna Kennerüd, Skycaptain deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
Best cards for Arna Kennerüd, Skycaptain
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Baleful Strix2 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Thousand-Faced Shadow1 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Yoshimaru, Beloved Companion3 mana
- Thrummingbird2 mana
- Blightbelly Rat2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Scheming Aspirant2 mana
- Vexing Radgull2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Herald of Secret Streams4 mana
- Abzan Falconer3 mana
- Elspeth, Sun's Champion6 mana
- Rogue Class2 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
- Phantom General4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana