Arcane Foundry › Commanders › Arthur, Marigold Knight
Arthur, Marigold Knight
Legendary Creature — Mouse Knight · {2}{U}{R}{W} · Red/Blue/White commander
Haste
Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
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What Arthur, Marigold Knight actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest o
- Keyword · hastehaste
What an Arthur, Marigold Knight deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- creatures with enter or attack triggers (it puts one from the top into play attacking each combat)
- a second attacker each turn
The Arthur, Marigold Knight deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 5× Answer a spell or ability before it resolves
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
Best cards for Arthur, Marigold Knight
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Andúril, Flame of the West3 mana
- Cosmogrand Zenith3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
Get ahead on mana
- Sol Ring1 mana
- Azorius Signet2 mana
- Boros Signet2 mana
- Izzet Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
Combos with Arthur, Marigold Knight
Known combos from Commander Spellbook that Arthur, Marigold Knight is a piece of, and how many decks list them.
- Arthur, Marigold Knight + Medomai The Ageless + Scroll Rack980 decks
- Arthur, Marigold Knight + Preston, The Vanisher + Scroll Rack + Felidar Guardian35 decks
- Arthur, Marigold Knight + Preston, The Vanisher + Scroll Rack + Wispweaver Angel2 decks