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Ashad, the Lone Cyberman

Ashad, the Lone Cyberman

Legendary Artifact Creature — Cyberman · {1}{U}{B}{R} · Black/Red/Blue commander

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad.
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What Ashad, the Lone Cyberman actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Ashad, the Lone Cyberman deck needs

Plays as aristocrats. What the commander asks of the other 99 — read from the card and checked by hand.

The Ashad, the Lone Cyberman deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Ashad, the Lone Cyberman

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Sacrifice a creature for no mana, repeatably

  1. Carrion Feeder1 mana
  2. Viscera Seer1 mana
  3. Altar of Dementia2 mana
  4. Goblin Bombardment2 mana
  5. Spawning Pit2 mana
  6. Umbral Collar Zealot2 mana
  7. Bloodthrone Vampire2 mana
  8. Dark Privilege2 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Nurgle's Rot1 mana
  2. Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
  3. Phyrexian Triniform9 mana
  4. The Locust God6 mana
  5. The Scarab God5 mana
  6. Endless Evil3 mana
  7. Exquisite Huntmaster4 mana
  8. Grixis Slavedriver6 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Thrummingbird2 mana
  2. Blightbelly Rat2 mana
  3. Scheming Aspirant2 mana
  4. Vexing Radgull2 mana
  5. Voidwing Hybrid2 mana
  6. Venser, Corpse Puppet2 mana
  7. Cacophony Scamp1 mana
  8. Kid Loki1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Infernal Grasp2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lost in the Maze2 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Eldrazi Monument5 mana
  7. Commander's Plate1 mana
  8. Mithril Coat3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing