Arcane Foundry › Commanders › Ashling, the Limitless
Ashling, the Limitless
Legendary Creature — Elemental Sorcerer · {2}{R} · Black/Green/Red/Blue/White commander
Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
Build an Ashling, the Limitless deck →
What Ashling, the Limitless actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · sacrificeWhenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{
- AbilityElemental permanent spells you cast from your hand gain evoke {4} as you cast them.
What an Ashling, the Limitless deck needs
Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.
- high-value creatures and activated-ability creatures worth copying or borrowing
- free sacrifice outlets and expendable permanents (its payoff fires on every sacrifice)
- elemental creatures (its text counts them)
The Ashling, the Limitless deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Sacrifice a creature for no mana, repeatably
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 12× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Ashling, the Limitless
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Eternal Witness3 mana
- Accursed Marauder2 mana
- Baleful Strix2 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
Sacrifice a creature for no mana, repeatably
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Goblin Bombardment2 mana
- Bartolomé del Presidio2 mana
- Spawning Pit2 mana
- Umbral Collar Zealot2 mana
- Bloodthrone Vampire2 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Kediss, Emberclaw Familiar2 mana
- Runaway Steam-Kin2 mana
- Flamekin Harbinger1 mana
- Mossborn Hydra3 mana
- Xorn3 mana
- Akoum Hellhound1 mana
- Fleeting Effigy1 mana
- Floodhound1 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Belonging6 mana
- Phytotitan6 mana
- Young Pyromancer2 mana
- Multani, Yavimaya's Avatar6 mana
- Rekindling Phoenix4 mana
- Avenger of Zendikar7 mana
- Seed Guardian4 mana
- Walker of the Grove8 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Hildibrand Manderville // Gentleman's Rise2 mana
- Mite Overseer4 mana
- Phantom General4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
Combos with Ashling, the Limitless
Known combos from Commander Spellbook that Ashling, the Limitless is a piece of, and how many decks list them.
- Ashling, the Limitless + Animar, Soul Of Elements + Greenwarden Of Murasa12,326 decks
- Ashling, the Limitless + Ashnod's Altar + Greenwarden Of Murasa6,477 decks
- Ashling, the Limitless + Greenwarden Of Murasa + Temur Battlecrier6,228 decks
- Ashling, the Limitless + Animar, Soul Of Elements + Grave Sifter6,213 decks
- Ashling, the Limitless + Ashnod's Altar + Grave Sifter3,747 decks
- Ashling, the Limitless + Grave Sifter + Temur Battlecrier3,440 decks