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Ashling, the Limitless

Ashling, the Limitless

Legendary Creature — Elemental Sorcerer · {2}{R} · Black/Green/Red/Blue/White commander

Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
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What Ashling, the Limitless actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Ashling, the Limitless deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Ashling, the Limitless

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Simic Growth Chamber0 mana
  5. Temple of Epiphany0 mana
  6. Temple of Mystery0 mana
  7. Temple of Silence0 mana
  8. Temple of Triumph0 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Endurance3 mana
  2. Foundation Breaker4 mana
  3. Mulldrifter5 mana
  4. Fury5 mana
  5. Shriekmaw5 mana
  6. Solitude5 mana
  7. Wispmare3 mana
  8. Grief4 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Kediss, Emberclaw Familiar2 mana
  2. Runaway Steam-Kin2 mana
  3. Flamekin Harbinger1 mana
  4. Mossborn Hydra3 mana
  5. Xorn3 mana
  6. Akoum Hellhound1 mana
  7. Fleeting Effigy1 mana
  8. Floodhound1 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Pollen-Shield Hare // Hare Raising2 mana
  5. Prava of the Steel Legion3 mana
  6. Hildibrand Manderville // Gentleman's Rise2 mana
  7. Hildibrand Manderville // Gentleman's Rise2 mana
  8. Mite Overseer4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Orcish Bowmasters2 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Black Market Connections3 mana
  8. Braids, Arisen Nightmare3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing