Arcane FoundryCommanders › Atraxa, Grand Unifier

Atraxa, Grand Unifier

Atraxa, Grand Unifier

Legendary Creature — Phyrexian Angel · {3}{G}{W}{U}{B} · Black/Green/Blue/White commander

Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
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What Atraxa, Grand Unifier actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Atraxa, Grand Unifier deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Atraxa, Grand Unifier

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Akroma's Will4 mana
  4. Delney, Streetwise Lookout3 mana
  5. Kodama of the West Tree3 mana
  6. Herd Heirloom2 mana
  7. Overprotect2 mana
  8. Ram Through2 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Displacer Kitten4 mana
  3. Eldrazi Displacer3 mana
  4. Soulherder3 mana
  5. Eternal Acrobat Toast0 mana
  6. Conjurer's Closet5 mana
  7. Distinguished Conjurer2 mana
  8. Brago, King Eternal4 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Paradise Mantle0 mana
  8. Trailblazer's Boots2 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Innkeeper's Talent2 mana
  3. Bastion Protector3 mana
  4. Gold-Forged Thopteryx2 mana
  5. Greater Auramancy2 mana
  6. Sterling Grove2 mana
  7. Codsworth, Handy Helper3 mana
  8. Gleaming Overseer3 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Bojuka Bog0 mana
  2. Chrome Mox0 mana
  3. Mystic Sanctuary0 mana
  4. Simic Growth Chamber0 mana
  5. Temple of Mystery0 mana
  6. Temple of Silence0 mana
  7. Azorius Chancery0 mana
  8. Cabaretti Courtyard0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. Defile1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Amalia Benavides Aguirre2 mana
  4. Do or Die2 mana
  5. Martyr's Cry2 mana
  6. Pest Control2 mana
  7. Force of Despair3 mana
  8. Split Up3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing