Arcane Foundry › Commanders › Auntie Blyte, Bad Influence
Auntie Blyte, Bad Influence
Legendary Creature — Devil Advisor · {2}{R} · Red commander
Flying
Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte.
{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
Build an Auntie Blyte, Bad Influence deck →
What Auntie Blyte, Bad Influence actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte.
- Activated ability{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
- Keyword · flyingflying
What an Auntie Blyte, Bad Influence deck needs
Plays as self-damage. What the commander asks of the other 99 — read from the card and checked by hand.
- cards that deal damage to you — pain lands, symmetrical burn and self-damage effects (every point it takes becomes value)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Auntie Blyte, Bad Influence deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 9× Untap the commander so the tap ability is an engine, not a one-shot
- 11× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 9× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Auntie Blyte, Bad Influence
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
- Lightning Runner5 mana
- Sword of the Paruns4 mana
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Impact Tremors2 mana
- Shivan Gorge0 mana
- Coruscation Mage2 mana
- Descent into Avernus3 mana
- Ramunap Ruins0 mana
- Agate Instigator2 mana
- Firebrand Archer2 mana
- Kediss, Emberclaw Familiar2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Cacophony Scamp1 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
- Opal Palace0 mana
- Surge Conductor3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Auntie Blyte, Bad Influence
Known combos from Commander Spellbook that Auntie Blyte, Bad Influence is a piece of, and how many decks list them.
- Auntie Blyte, Bad Influence + Volcano Hellion2,188 decks
- Auntie Blyte, Bad Influence + The Golden Throne + Volcano Hellion54 decks