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Avatar Aang // Aang, Master of Elements

Avatar Aang // Aang, Master of Elements

Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Ally · {R}{G}{W}{U} · Black/Green/Red/Blue/White commander

Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. (This can reduce generic costs.) At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
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What Avatar Aang // Aang, Master of Elements actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Avatar Aang // Aang, Master of Elements deck needs

Plays as bending. What the commander asks of the other 99 — read from the card and checked by hand.

The Avatar Aang // Aang, Master of Elements deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Avatar Aang // Aang, Master of Elements

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Lotus Petal0 mana
  4. Mox Amber0 mana
  5. Mox Diamond0 mana
  6. Lion's Eye Diamond0 mana
  7. Pact of Negation0 mana
  8. Walking Ballista0 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Conclave Mentor2 mana
  5. Winding Constrictor2 mana
  6. Kami of Whispered Hopes3 mana
  7. Benevolent Hydra2 mana
  8. Michelangelo, Weirdness to 112 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Path to Exile1 mana
  3. Swords to Plowshares1 mana
  4. Reality Shift2 mana
  5. Wild Magic Surge2 mana
  6. Pongify1 mana
  7. Rapid Hybridization1 mana
  8. Resculpt2 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Neoform2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Supreme Verdict4 mana
  6. Wrath of God4 mana
  7. Blasphemous Act9 mana
  8. Chain Reaction4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Ragavan, Nimble Pilferer1 mana
  4. Skullclamp1 mana
  5. Sylvan Library2 mana
  6. Curiosity1 mana
  7. Wizard Class1 mana
  8. Black Market Connections3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Gold-Forged Thopteryx2 mana
  5. Codsworth, Handy Helper3 mana
  6. Guardian Augmenter3 mana
  7. Saryth, the Viper's Fang4 mana
  8. Avacyn, Angel of Hope8 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Azorius Signet2 mana
  3. Boros Signet2 mana
  4. Dimir Signet2 mana
  5. Izzet Signet2 mana
  6. Orzhov Signet2 mana
  7. Rakdos Signet2 mana
  8. Golgari Signet2 mana

Build this deck in the Arcane Forge →

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