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Aveline de Grandpré

Aveline de Grandpré

Legendary Creature — Human Assassin · {2}{G}{G} · Black/Green commander

Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
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What Aveline de Grandpré actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What an Aveline de Grandpré deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Aveline de Grandpré deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Aveline de Grandpré

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Basilisk Collar1 mana
  2. Tinybones, the Pickpocket1 mana
  3. Fynn, the Fangbearer2 mana
  4. Nightshade Dryad2 mana
  5. Ankle Biter1 mana
  6. Bilious Skulldweller1 mana
  7. Dragon Sniper1 mana
  8. Fang of Shigeki1 mana

A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield

  1. Changeling Outcast1 mana
  2. Gingerbrute1 mana
  3. Tormented Soul1 mana
  4. Vampire Cutthroat1 mana
  5. Prickly Boggart1 mana
  6. Duskwalker1 mana
  7. Guul Draz Vampire1 mana
  8. Hungering Hydra1 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Winding Constrictor2 mana
  5. Kami of Whispered Hopes3 mana
  6. Benevolent Hydra2 mana
  7. Michelangelo, Weirdness to 112 mana
  8. The Earth Crystal4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Grim Tutor3 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Innkeeper's Talent2 mana
  2. Guardian Augmenter3 mana
  3. Saryth, the Viper's Fang4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Asceticism5 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Golgari Signet2 mana
  3. Incubation Druid2 mana
  4. Palladium Myr3 mana
  5. Worn Powerstone3 mana
  6. Ilysian Caryatid2 mana
  7. Heritage Druid1 mana
  8. Llanowar Tribe3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing