Arcane Foundry › Commanders › Azor, the Lawbringer
Azor, the Lawbringer
Legendary Creature — Sphinx · {2}{W}{W}{U}{U} · Blue/White commander
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
Build an Azor, the Lawbringer deck →
What Azor, the Lawbringer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
- Triggered ability · attackWhenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
- Keyword · flyingflying
What an Azor, the Lawbringer deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- mana for its attack (X draws X and gains X)
- evasion and protection for the commander
The Azor, the Lawbringer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 7× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 7× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 9× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Azor, the Lawbringer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Soulherder3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Akroma's Will4 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Elspeth, Storm Slayer5 mana
- The Wind Crystal4 mana
- Elspeth, Sun's Champion6 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Helpful Hunter2 mana
- Loyal Warhound2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Elspeth, Sun's Champion6 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Infiltrator's Magemark3 mana
- Student of Elements // Tobita, Master of Winds2 mana
- Midnight Pathlighter4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
Combos with Azor, the Lawbringer
Known combos from Commander Spellbook that Azor, the Lawbringer is a piece of, and how many decks list them.
- Azor, the Lawbringer + Soulherder1,428 decks
- Azor, the Lawbringer + Teleportation Circle975 decks
- Azor, the Lawbringer + Conjurer's Closet915 decks
- Azor, the Lawbringer + Thassa, Deep-Dwelling725 decks
- Azor, the Lawbringer + Deadeye Navigator714 decks
- Azor, the Lawbringer + Eldrazi Displacer292 decks