Arcane Foundry › Commanders › Balthier and Fran
Balthier and Fran
Legendary Creature — Human Rabbit · {1}{R}{G} · Green/Red commander
Reach
Vehicles you control get +1/+1 and have reach and vigilance.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
Build a Balthier and Fran deck →
What Balthier and Fran actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
- Static ability · anthemVehicles you control get +1/+1 and have reach and vigilance.
- Keyword · reachreach
What a Balthier and Fran deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- vehicles (its text counts them)
- extra combat phases and attackers that profit from them
- a wide board that attacks every turn (the trigger fires on the attack)
The Balthier and Fran deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 2× A card that pays off the permanent type the deck is made of — cast triggers, "for each artifact", cost cutters
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
- 1× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
Best cards for Balthier and Fran
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- The Fantasticar3 mana
- Avengers Quinjet5 mana
- Weatherlight4 mana
- Esika's Chariot4 mana
- Clown Car0 mana
- Rolling Hamsphere7 mana
- Skysovereign, Consul Flagship5 mana
- Mechtitan Core2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Omarthis, Ghostfire Initiate0 mana
- Spider-Slayer, Hatred Honed2 mana
- Invasion of Mercadia // Kyren Flamewright2 mana
- Kazandu Tuskcaller2 mana
- Mother Bear2 mana
- Redshift, Rocketeer Chief2 mana
- The Fantasticar3 mana
- Replicating Ring3 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Kavaron Harrier1 mana
- District Mascot1 mana
- Rosnakht, Heir of Rohgahh1 mana
- Stadium Headliner1 mana
- Goblin Maskmaker1 mana
- Scorch Spitter1 mana
- Minion of the Mighty1 mana
- Signal Pest1 mana
A card that pays off the permanent type the deck is made of — cast triggers, "for each artifact", cost cutters
- Surgehacker Mech4 mana
- Sky Cycle5 mana
- Reckless Crew4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Road Rage1 mana
- Beast Within3 mana
- Chaos Warp3 mana
- Transforming Flourish3 mana
- Pawpatch Formation2 mana
- Hulk's Thunderclap2 mana
- Scorching Dragonfire2 mana
- Giantfall2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Summoner's Pact0 mana
- Worldly Tutor1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Time of Need2 mana
- Uncage the Menagerie2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Needle Storm3 mana
- Selective Obliteration5 mana
- Apocalypse5 mana
- Delete2 mana
- Storm's Wrath4 mana
- Mizzium Mortars2 mana
Refill your hand
- Hermit of the Natterknolls // Lone Wolf of the Natterknolls3 mana
- Ragavan, Nimble Pilferer1 mana
- Rotisserie Elemental1 mana
- Herd Heirloom2 mana
- Horn of the Mark2 mana
- Grenzo, Havoc Raiser2 mana
- Freyalise's Charm2 mana
- Tempered in Solitude2 mana
Keep a permanent you control alive through removal
- Veil of Summer1 mana
- Silkguard1 mana
- Heroic Intervention2 mana
- Resuscitate2 mana
- Guardian Augmenter3 mana
- Blinding Fog3 mana
- Legolas's Quick Reflexes1 mana
- Tamiyo's Safekeeping1 mana