Arcane Foundry › Commanders › Barrowin of Clan Undurr
Barrowin of Clan Undurr
Legendary Creature — Dwarf Cleric · {2}{W}{B} · Black/White commander
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Build a Barrowin of Clan Undurr deck →
What Barrowin of Clan Undurr actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Barrowin enters, venture into the dungeon.
- Triggered ability · attackWhenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
- Keyword · venture into the dungeonventure into the dungeon
What a Barrowin of Clan Undurr deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Barrowin of Clan Undurr deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 7× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 7× Exile a permanent you control and return it — the button a value-ETB deck presses
- 9× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 7× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Barrowin of Clan Undurr
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Felidar Guardian4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Loran of the Third Path3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Ninja Teen3 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Syr Konrad, the Grim5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
Combos with Barrowin of Clan Undurr
Known combos from Commander Spellbook that Barrowin of Clan Undurr is a piece of, and how many decks list them.
- Barrowin of Clan Undurr + Radiant Solar + Sefris Of The Hidden Ways + Hostage Taker822 decks
- Barrowin of Clan Undurr + Radiant Solar + Sefris Of The Hidden Ways + Phantom Steed559 decks
- Barrowin of Clan Undurr + Radiant Solar + Sefris Of The Hidden Ways + Fiend Hunter64 decks
- Barrowin of Clan Undurr + Radiant Solar + Sefris Of The Hidden Ways + Glorious Protector62 decks
- Barrowin of Clan Undurr + Radiant Solar + Sefris Of The Hidden Ways + Werefox Bodyguard18 decks
- Barrowin of Clan Undurr + Radiant Solar + Sefris Of The Hidden Ways + Mardu Siegebreaker14 decks