Arcane Foundry › Commanders › Be'lakor, the Dark Master
Be'lakor, the Dark Master
Legendary Creature — Demon Noble · {3}{U}{B}{R} · Black/Red/Blue commander
Flying
Prince of Chaos — When Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
Build a Be'lakor, the Dark Master deck →
What Be'lakor, the Dark Master actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control.
- Triggered ability · etbWhenever another Demon you control enters, it deals damage equal to its power to any target.
- Keyword · flyingflying
- Keyword · prince of chaosprince of chaos
- Keyword · lord of tormentlord of torment
What a Be'lakor, the Dark Master deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Be'lakor, the Dark Master
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Secret Tunnel0 mana
- Crash Through1 mana
- Tetsuko Umezawa, Fugitive2 mana
- Irenicus's Vile Duplication4 mana
- Archetype of Aggression3 mana
- Frostcliff Siege3 mana
- Rhonas's Monument3 mana
- Thassa, God of the Sea3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Displacer Kitten4 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Nephalia Smuggler1 mana
- Y'shtola Rhul6 mana
- Escape Protocol2 mana
- Gandalf, Shadow's Foe7 mana
- Essence Flux1 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Be'lakor, the Dark Master6 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Westvale Abbey // Ormendahl, Profane Prince0 mana
- Kardur, Doomscourge // Kardur, Doomscourge0 mana
- Westvale Abbey // Ormendahl, Profane Prince0 mana
- Varragoth, Bloodsky Sire3 mana
- Bloodletter of Aclazotz4 mana
- Kardur, Doomscourge4 mana
- Dream Devourer2 mana
- Rot-Curse Rakshasa2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Temple of Epiphany0 mana
- Bloodfell Caves0 mana
- Cabaretti Courtyard0 mana
- Dimir Aqueduct0 mana
- Dismal Backwater0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana