Arcane Foundry › Commanders › Beluna Grandsquall // Seek Thrills
Beluna Grandsquall // Seek Thrills
Legendary Creature — Giant Noble // Instant — Adventure · {G}{U}{R} // {2}{G}{U}{R} · Green/Red/Blue commander
Trample
Permanent spells you cast that have an Adventure cost {1} less to cast.
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Build a Beluna Grandsquall // Seek Thrills deck →
What Beluna Grandsquall // Seek Thrills actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · cost_reductionPermanent spells you cast that have an Adventure cost {1} less to cast.
- Keyword · trampletrample
- Keyword · millmill
What a Beluna Grandsquall // Seek Thrills deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 7× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Beluna Grandsquall // Seek Thrills
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Everflowing Chalice0 mana
- Walking Ballista0 mana
- Hangarback Walker0 mana
- Mishra's Bauble0 mana
- Sol Talisman0 mana
- Tormod's Crypt0 mana
- Urza's Bauble0 mana
- Chrome Mox0 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Hedron Crab1 mana
- Ruin Crab1 mana
- Aftermath Analyst2 mana
- Millikin2 mana
- Emry, Lurker of the Loch3 mana
- Molt Tender1 mana
- Six3 mana
- Deathbonnet Sprout // Deathbonnet Hulk1 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Altar of Dementia2 mana
- Brain Freeze2 mana
- Mindcrank2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Hedron Crab1 mana
- Smuggler's Surprise1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Simplify1 mana
- Filter Out3 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Garruk's Uprising3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana