Arcane Foundry › Commanders › Ben-Ben, Akki Hermit
Ben-Ben, Akki Hermit
Legendary Creature — Goblin Shaman · {2}{R}{R} · Red commander
{T}: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
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What Ben-Ben, Akki Hermit actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{T}: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
What a Ben-Ben, Akki Hermit deck needs
Plays as tap engine. What the commander asks of the other 99 — read from the card and checked by hand.
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Ben-Ben, Akki Hermit deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 10× Untap the commander so the tap ability is an engine, not a one-shot
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Ben-Ben, Akki Hermit
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- Goblin Chieftain3 mana
- Goblin Warchief3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Sting, the Glinting Dagger2 mana
- Thornbite Staff2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
- Lightning Runner5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Goblin Matron3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana