Arcane Foundry › Commanders › Black Widow, Agile Avenger
Black Widow, Agile Avenger
Legendary Creature — Human Spy Hero · {1}{R}{W} · Red/White commander
Menace
Whenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
Build a Black Widow, Agile Avenger deck →
What Black Widow, Agile Avenger actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever an opponent draws their second card each turn, put a +1/+1 counter on Black Widow and you draw a card.
- Keyword · menacemenace
What a Black Widow, Agile Avenger deck needs
Plays as opponents' draws. What the commander asks of the other 99 — read from the card and checked by hand.
- effects that make opponents draw — wheels, group draw and forced draw (the opponents' draws are its trigger)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
The Black Widow, Agile Avenger deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 12× Refill your hand
- 5× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Black Widow, Agile Avenger
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source
- Geier Reach Sanitarium0 mana
- Mikokoro, Center of the Sea0 mana
- Howling Mine2 mana
- Scrawling Crawler3 mana
- Horn of Greed3 mana
- Temple Bell3 mana
- Font of Mythos4 mana
- Ghirapur Orrery4 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Zabaz, the Glimmerwasp1 mana
- Yoshimaru, Beloved Companion3 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Generous Pup2 mana
- Martyr for the Cause2 mana
- Cacophony Scamp1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana