Arcane Foundry › Commanders › Black Widow, Daring Operative
Black Widow, Daring Operative
Legendary Creature — Human Spy Hero · {4}{B} · Black commander
Menace (This creature can't be blocked except by two or more creatures.)
When Black Widow enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
Build a Black Widow, Daring Operative deck →
What Black Widow, Daring Operative actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Black Widow enters, mill three cards.
- Triggered ability · deals_damageWhenever Black Widow deals combat damage to a player, each opponent loses life equal to the number of creature cards in your graveyard.
- Keyword · menacemenace
- Keyword · millmill
What a Black Widow, Daring Operative deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 12× Life loss that is not combat damage — each opponent loses life, repeatably
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for Black Widow, Daring Operative
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Falthis, Shadowcat Familiar3 mana
- Skorpekh Lord3 mana
- Akroma's Memorial7 mana
- Chronicle of Victory6 mana
- Super State7 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Leechridden Swamp0 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
- Bontu's Monument3 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Stitcher's Supplier1 mana
- Millikin2 mana
- Excavated Wall1 mana
- Eye Collector1 mana
- Gnawing Vermin1 mana
- Thieves' Guild Enforcer1 mana
- Golgari Thug2 mana
- Mire Triton2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Bojuka Bog0 mana
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Mortuary Mire0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Witch's Cottage0 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana