Arcane Foundry › Commanders › Black Widow, Deadly Hunter
Black Widow, Deadly Hunter
Legendary Creature — Human Assassin Hero · {2}{B} · Black commander
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
Build a Black Widow, Deadly Hunter deck →
What Black Widow, Deadly Hunter actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
- Keyword · deathtouchdeathtouch
What a Black Widow, Deadly Hunter deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- cards with deathtouch (its trigger only counts them)
- many cheap evasive attackers and team evasion (every creature that connects triggers it)
The Black Widow, Deadly Hunter deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 23× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 18× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Black Widow, Deadly Hunter
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Basilisk Collar1 mana
- Tinybones, the Pickpocket1 mana
- Bilious Skulldweller1 mana
- Foulmire Knight // Profane Insight1 mana
- Typhoid Rats1 mana
- Vampire of the Dire Moon1 mana
- Quietus Spike3 mana
- Gorgon's Head1 mana
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Changeling Outcast1 mana
- Gingerbrute1 mana
- Tormented Soul1 mana
- Vampire Cutthroat1 mana
- Prickly Boggart1 mana
- Duskwalker1 mana
- Guul Draz Vampire1 mana
- Signal Pest1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Ayara, First of Locthwain3 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Get ahead on mana
- Sol Ring1 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
- Wayfarer's Bauble1 mana