Arcane Foundry › Commanders › Bladewing, Deathless Tyrant
Bladewing, Deathless Tyrant
Legendary Creature — Dragon Skeleton · {5}{B}{R} · Black/Red commander
Flying, haste
Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
Build a Bladewing, Deathless Tyrant deck →
What Bladewing, Deathless Tyrant actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
- Keyword · flyingflying
- Keyword · hastehaste
What a Bladewing, Deathless Tyrant deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Make the commander connect — a body that never deals combat damage never triggers
- 6× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 6× A team pump that actually pumps tokens
- 8× Put your own cards into your graveyard as a resource
- 13× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Bladewing, Deathless Tyrant
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Archetype of Aggression3 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Skorpekh Lord3 mana
- Akroma's Memorial7 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Secret Tunnel0 mana
- Dragon Tempest2 mana
- Crash Through1 mana
- Archetype of Aggression3 mana
- Rhonas's Monument3 mana
- Glaring Spotlight1 mana
- Legion Loyalist1 mana
- Frantic Confrontation1 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Zulaport Cutthroat2 mana
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Fire Nation Palace0 mana
- Crashing Drawbridge2 mana
- Dragon Tempest2 mana
- Hexing Squelcher2 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Pashalik Mons3 mana
- Endless Ranks of the Dead4 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
- Andúril, Flame of the West3 mana
- Chandra, Acolyte of Flame3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
- Coils of the Medusa2 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana