Arcane Foundry › Commanders › Bladewing the Risen
Bladewing the Risen
Legendary Creature — Zombie Dragon · {3}{B}{B}{R}{R} · Black/Red commander
Flying
When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
Build a Bladewing the Risen deck →
What Bladewing the Risen actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.
- Activated ability{B}{R}: Dragon creatures get +1/+1 until end of turn.
- Keyword · flyingflying
What a Bladewing the Risen deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 31× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 10× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Bladewing the Risen
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Dragonlord Kolaghan // Dragonlord Kolaghan0 mana
- Shivan Devastator1 mana
- Slumbering Dragon1 mana
- Invasion of Tarkir // Defiant Thundermaw2 mana
- Reckless Barbarian2 mana
- Atsushi, the Blazing Sky4 mana
- Leyline Tyrant4 mana
- Thunderbreak Regent4 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Ripples of Undeath2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Blasphemous Act9 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Breaking Point3 mana
- Coils of the Medusa2 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Lively Dirge2 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana