Arcane Foundry › Commanders › Blech, Loafing Pest
Blech, Loafing Pest
Legendary Creature — Pest · {1}{B}{G} · Black/Green commander
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Build a Blech, Loafing Pest deck →
What Blech, Loafing Pest actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · lifegainWhenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
What a Blech, Loafing Pest deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 16× Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Blech, Loafing Pest
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Stonecoil Serpent0 mana
- Haywire Mite1 mana
- Sakura-Tribe Elder2 mana
- Fanatic of Rhonas2 mana
- Lotus Cobra2 mana
- Springheart Nantuko2 mana
- Scute Swarm3 mana
- Omarthis, Ghostfire Initiate0 mana
Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- Inventors' Fair0 mana
- Basilisk Collar1 mana
- Blood Artist2 mana
- Zulaport Cutthroat2 mana
- Bloodchief Ascension1 mana
- Shadowspear1 mana
- Westvale Abbey // Ormendahl, Profane Prince0 mana
- Witch's Clinic0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
- Blightbelly Rat2 mana
- Contagion Clasp2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Beast Within3 mana
- Bitter Triumph2 mana
- Nature's Claim1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Nature's Rhythm2 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Beast Whisperer4 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana