Arcane Foundry › Commanders › Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {5}{B} · Black commander

More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.) At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. Living metal (During your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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What Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one

  1. Black Mage's Rod2 mana
  2. Creeping Bloodsucker2 mana
  3. Syr Konrad, the Grim5 mana
  4. Osseous Sticktwister2 mana
  5. Eye of Jace1 mana
  6. Serrated Scorpion1 mana
  7. Walking Ballista0 mana
  8. Crypt Rats3 mana

Life loss that is not combat damage — each opponent loses life, repeatably

  1. Zulaport Cutthroat2 mana
  2. Leechridden Swamp0 mana
  3. Marionette Apprentice2 mana
  4. The Meathook Massacre2 mana
  5. Mirkwood Bats4 mana
  6. Ayara, First of Locthwain3 mana
  7. Bastion of Remembrance3 mana
  8. Bontu's Monument3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Falthis, Shadowcat Familiar3 mana
  3. Skorpekh Lord3 mana
  4. Akroma's Memorial7 mana
  5. Ninja Teen3 mana
  6. Krang, Utrom Warlord9 mana
  7. Shadowspear1 mana
  8. Bilbo's Ring3 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Glaring Spotlight1 mana
  2. Cultist of the Absolute1 mana
  3. Inquisitorial Rosette2 mana
  4. Predators' Hour2 mana
  5. Eldrazi Monument5 mana
  6. Falthis, Shadowcat Familiar3 mana
  7. Lord Skitter's Butcher3 mana
  8. Skorpekh Lord3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Defile1 mana
  2. Tragic Slip1 mana
  3. Infernal Grasp2 mana
  4. Fatal Push1 mana
  5. Bitter Triumph2 mana
  6. Black Sun's Twilight1 mana
  7. Cut Down1 mana
  8. Erebos's Intervention1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Endemic Plague4 mana
  8. The Meathook Massacre2 mana

Refill your hand

  1. Skullclamp1 mana
  2. Black Market Connections3 mana
  3. Braids, Arisen Nightmare3 mana
  4. Morbid Opportunist3 mana
  5. Phyrexian Arena3 mana
  6. The One Ring4 mana
  7. Vexing Bauble1 mana
  8. Ayara, First of Locthwain3 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

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