Arcane Foundry › Commanders › Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {5}{B} · Black commander
More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
Living metal (During your turn, this Vehicle is also a creature.)
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.
Build a Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant deck →
What Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
- Triggered ability · beginning_of_combatAt the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
- Triggered ability · deals_damageWhenever Blitzwing deals combat damage to a player, convert it.
- Keyword · more than meets the eyemore than meets the eye
- Keyword · living metalliving metal
What a Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- drain and life-loss payoffs (the damage is not combat damage)
- damage and drain every turn (its effect is sized by the life the opponents lost this turn)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 15× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 13× Life loss that is not combat damage — each opponent loses life, repeatably
- 8× Make the commander connect — a body that never deals combat damage never triggers
- 5× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Black Mage's Rod2 mana
- Creeping Bloodsucker2 mana
- Syr Konrad, the Grim5 mana
- Osseous Sticktwister2 mana
- Eye of Jace1 mana
- Serrated Scorpion1 mana
- Walking Ballista0 mana
- Crypt Rats3 mana
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Leechridden Swamp0 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
- Bontu's Monument3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Skorpekh Lord3 mana
- Akroma's Memorial7 mana
- Ninja Teen3 mana
- Krang, Utrom Warlord9 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Lord Skitter's Butcher3 mana
- Skorpekh Lord3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Ayara, First of Locthwain3 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana