Arcane Foundry › Commanders › Boris Devilboon

Boris Devilboon

Boris Devilboon

Legendary Creature — Zombie Wizard · {3}{B}{R} · Black/Red commander

{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
Build a Boris Devilboon deck →

What Boris Devilboon actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Boris Devilboon deck needs

Plays as tokens. What the commander asks of the other 99 — read from the card and checked by hand.

The Boris Devilboon deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Boris Devilboon

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. The Fire Crystal4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Urabrask the Hidden5 mana
  7. Fervor3 mana
  8. Hammer of Purphoros3 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Sting, the Glinting Dagger2 mana
  3. Umbral Mantle3 mana
  4. Genji Glove5 mana
  5. Éomer, Marshal of Rohan4 mana
  6. Honor-Worn Shaku3 mana
  7. Lightning Runner5 mana
  8. Sword of the Paruns4 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Replicating Ring3 mana
  2. Omarthis, Ghostfire Initiate0 mana
  3. Andúril, Flame of the West3 mana
  4. Hanweir Garrison3 mana
  5. Sarkhan, Fireblood3 mana
  6. Field of the Dead0 mana
  7. Fountainport0 mana
  8. Grave Titan6 mana

A team pump that actually pumps tokens

  1. Castle Embereth0 mana
  2. Great Train Heist1 mana
  3. Heraldic Banner3 mana
  4. Rising of the Day3 mana
  5. Purphoros, God of the Forge4 mana
  6. Kavaron, Memorial World0 mana
  7. Cemetery Reaper3 mana
  8. Chief of the Foundry3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. Professional Face-Breaker3 mana
  8. The One Ring4 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing