Arcane Foundry › Commanders › Boromir, Gondor's Hope
Boromir, Gondor's Hope
Legendary Creature — Human Warrior · {2}{W}{U} · Blue/White commander
Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Build a Boromir, Gondor's Hope deck →
What Boromir, Gondor's Hope actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your lib
What a Boromir, Gondor's Hope deck needs
Plays as human typal. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- human creatures (its text counts them)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Boromir, Gondor's Hope deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
Best cards for Boromir, Gondor's Hope
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Soulherder3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Esper Sentinel1 mana
- Mother of Runes1 mana
- Serra Ascendant1 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
- Grand Abolisher2 mana
- Guide of Souls1 mana
- Mikaeus, the Lunarch1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Thousand-Faced Shadow1 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Helpful Hunter2 mana
- Loyal Warhound2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Elspeth, Sun's Champion6 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Infiltrator's Magemark3 mana
- Student of Elements // Tobita, Master of Winds2 mana
- Midnight Pathlighter4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana