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Bre of Clan Stoutarm

Bre of Clan Stoutarm

Legendary Creature — Giant Warrior · {2}{R}{W} · Red/White commander

{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
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What Bre of Clan Stoutarm actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Bre of Clan Stoutarm deck needs

Plays as lifegain. What the commander asks of the other 99 — read from the card and checked by hand.

The Bre of Clan Stoutarm deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Bre of Clan Stoutarm

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. The Fire Crystal4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Urabrask the Hidden5 mana
  7. Fervor3 mana
  8. Hammer of Purphoros3 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Aggravated Assault3 mana
  2. Aurelia, the Warleader6 mana
  3. Sting, the Glinting Dagger2 mana
  4. Umbral Mantle3 mana
  5. Genji Glove5 mana
  6. Éomer, Marshal of Rohan4 mana
  7. Honor-Worn Shaku3 mana
  8. Lightning Runner5 mana

Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage

  1. Basilisk Collar1 mana
  2. High Market0 mana
  3. Zuran Orb0 mana
  4. Authority of the Consuls1 mana
  5. Serra Ascendant1 mana
  6. Shadowspear1 mana
  7. Soul Warden1 mana
  8. Soul's Attendant1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Generous Gift3 mana
  6. Erode1 mana
  7. Unwanted Remake1 mana
  8. Angelic Ascension2 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Kellan, the Fae-Blooded // Birthright Boon3 mana
  4. Templar Knight2 mana
  5. Idyllic Tutor3 mana
  6. Imperial Recruiter3 mana
  7. Ranger-Captain of Eos3 mana
  8. Loyal Tutor1 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Wrath of God4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Day of Judgment4 mana
  6. Street Spasm1 mana
  7. Shatter the Sky4 mana
  8. Split Up3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Ragavan, Nimble Pilferer1 mana
  3. Skullclamp1 mana
  4. Professional Face-Breaker3 mana
  5. Archivist of Oghma2 mana
  6. The One Ring4 mana
  7. Sticky Fingers1 mana
  8. Vexing Bauble1 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Codsworth, Handy Helper3 mana
  5. Avacyn, Angel of Hope8 mana
  6. Lightning Greaves2 mana
  7. Swiftfoot Boots2 mana
  8. Chaplain of Alms // Chapel Shieldgeist1 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Boros Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing