Arcane Foundry › Commanders › Bumi, Unleashed
Bumi, Unleashed
Legendary Creature — Human Noble Ally · {3}{R}{G} · Green/Red commander
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
Build a Bumi, Unleashed deck →
What Bumi, Unleashed actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Bumi enters, earthbend 4.
- Triggered ability · deals_damageWhenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
- Keyword · trampletrample
- Keyword · earthbendearthbend
What a Bumi, Unleashed deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 10× Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- 5× Actually remove one problem permanent — preventing its damage is not removing it
Best cards for Bumi, Unleashed
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Kodama of the West Tree3 mana
- Archetype of Aggression3 mana
- Primal Rage2 mana
- Eldrazi Monument5 mana
- Quartzwood Crasher5 mana
- Colossus Hammer1 mana
- Rancor1 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Garruk's Uprising3 mana
- Secret Tunnel0 mana
- Crash Through1 mana
- Kodama of the West Tree3 mana
- Herd Heirloom2 mana
- Overprotect2 mana
- Ram Through2 mana
- Goreclaw, Terror of Qal Sisma4 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
- Ruby, Daring Tracker2 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Etali, Primal Storm6 mana
- Captain Lannery Storm3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Badgermole Cub2 mana
- Haru, Hidden Talent2 mana
- Rebellious Captives2 mana
- Earthbending Student3 mana
- Toph, the Blind Bandit3 mana
- Earth Kingdom General4 mana
- The Boulder, Ready to Rumble4 mana
- Toph, Earthbending Master4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Commercial District0 mana
- Gruul Turf0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Temple of Abandon0 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Hornet Nest3 mana
- Pashalik Mons3 mana
- Esika's Chariot4 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Broodhatch Nantuko2 mana
- Tervigon2 mana
Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands
- Everflowing Chalice0 mana
- Delighted Halfling1 mana
- Elvish Mystic1 mana
- Fyndhorn Elves1 mana
- Llanowar Elves1 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Sol Talisman0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana