Arcane Foundry › Commanders › Captain America, First Avenger

Captain America, First Avenger

Legendary Creature — Human Soldier Hero · {R}{W}{U} · Red/Blue/White commander

Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets. ... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
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What Captain America, First Avenger actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Captain America, First Avenger deck needs

Plays as voltron. What the commander asks of the other 99 — read from the card and checked by hand.

The Captain America, First Avenger deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Captain America, First Avenger

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Mithril Coat3 mana
  8. Paradise Mantle0 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Archetype of Aggression3 mana
  2. Frostcliff Siege3 mana
  3. Iroas, God of Victory4 mana
  4. Elspeth, Sun's Champion6 mana
  5. Favorable Winds2 mana
  6. Skycat Sovereign2 mana
  7. Ajani's Anguish1 mana
  8. Eldrazi Monument5 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Open the Armory2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Enlightened Tutor1 mana
  8. Mystical Tutor1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Supreme Verdict4 mana
  3. Wrath of God4 mana
  4. Blasphemous Act9 mana
  5. Chain Reaction4 mana
  6. Day of Judgment4 mana
  7. Street Spasm1 mana
  8. Shatter the Sky4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Ragavan, Nimble Pilferer1 mana
  4. Skullclamp1 mana
  5. Curiosity1 mana
  6. Wizard Class1 mana
  7. Professional Face-Breaker3 mana
  8. Rhystic Study3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Gold-Forged Thopteryx2 mana
  5. Codsworth, Handy Helper3 mana
  6. Avacyn, Angel of Hope8 mana
  7. Coppercoat Vanguard2 mana
  8. Lost in the Maze2 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Azorius Signet2 mana
  3. Boros Signet2 mana
  4. Izzet Signet2 mana
  5. Palladium Myr3 mana
  6. Worn Powerstone3 mana
  7. Chrome Mox0 mana
  8. Everflowing Chalice0 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing